How might we make learning about diabetes LESS CLINICAL AND MORE INTERACTIVE?
Role
Designer / developer for healthcare design client
Timeline
2 months
Skills
UI/UX design, frontend coding
Tools
Figma
Claude Code
Vercel
ideation
Through sketching, I explored layout and information design, identifying an interactive glucose graph as the core of the application. This central feature encourages learning through engagement, allowing users to select inputs such as food, exercise, and medication to see their effects on glucose levels. Each selection is paired with clear, accessible explanations to support understanding.
PROTOTYPING
Figma
V1: Initial explorations of main pages and visual aesthetics
V2: Trying a more minimal aesthetic while keeping core interactions and visuals
Final Figma Prototype