How might we make learning about diabetes LESS CLINICAL AND MORE INTERACTIVE?

Role

Designer / developer for healthcare design client

Timeline

2 months

Skills

UI/UX design, frontend coding

Tools

Figma

Claude Code

Vercel

ideation

Through sketching, I explored layout and information design, identifying an interactive glucose graph as the core of the application. This central feature encourages learning through engagement, allowing users to select inputs such as food, exercise, and medication to see their effects on glucose levels. Each selection is paired with clear, accessible explanations to support understanding.

PROTOTYPING

Figma

V1: Initial explorations of main pages and visual aesthetics

V2: Trying a more minimal aesthetic while keeping core interactions and visuals

Final Figma Prototype